Games & XR for Social Impact (Panel)
Games have a unique ability to delve deeply into history, culture, society, politics and human interaction. They can take audiences on personalised journeys through that can educate, stimulate and challenge covertly and overtly.
With the ability to reach international audiences and active participants of all ages, what role can games and the games community have in presenting or confronting issues around social justice, gender representation, politics and the environment?
Through case studies provided by the developers themselves and those studying the area, this panel examines the role games and associated technology has in contributing to discussion, debate and education.
Panel: Games & XR for Social Impact
Venue: State Library of WA
Perth Cultural Centre, Perth, Western Australia