Expand All +
  • Day 1

    Thursday 20 July 2023

  • Day 2

    Friday 21 July 2023

  • Day 3

    Saturday 22 July 2023

  • Day 4

    Sunday 23 July 2023

  • Of all the elements in the world of producing and taking to market any moving image and game projects, arguably the most difficult part is perfecting the pitch. It’s where you may only ever have a few minutes to put your case forward and get your idea or product sold - and there’s an art to it. This forensic day-long workshop explores the dark art of understanding, developing and delivering a successful pitch for your game or game company and understanding what the sector may be looking for. This workshop will provide the secret knowledge that will enable you to navigate that treacherous path and will connect you with those working on government strategic plans and game and VR developers who are well versed in pitching their ideas and publishers and funding agencies. Through the day, they’ll hone your skills, give you secret insights and tell you the truth about operating on the conference and market floor to get you ready and in tune with the for the next big national events of Melbourne Games Week, the information and meeting overload of GCAP and the mind-fuck that is PAX. This day will be broken into two parts. From 11am-2pm Internationally regarded speaker Jason Della Rocca will guide you through the pitching do’s and dont’s. From 2.30-4.30pm, you’ll hear from developers, games and VR producers and funding agencies about their experiences, lessons, challenges and successes.
    Workshop
    Where
    Great Southern Room, Top Floor, State Library of WA

  • Of all the elements in the world of producing and taking to market any moving image and game projects, arguably the most difficult part is perfecting the pitch. It’s where you may only ever have a few minutes to put your case forward and get your idea or product sold - and there’s an art to it. In Part 2 of this workshop we talk to a range of local practitioners and funding agency representatives working with games and VR around their strategies and experiences in getting their work off the ground and the kind of works that come their way. We'll identify the common mistakes and tips that'll help give you the edge in getting your work and ideas seen and into a headset or onto a console. This workshop will provide the secret knowledge that will enable you to navigate that treacherous path and will connect you with those working on government strategic plans and game and VR developers who are well versed in pitching their ideas and publishers and funding agencies. This day will be broken into two parts. From 11am-2pm Internationally regarded speaker Jason Della Rocca will guide you through the pitching do’s and dont’s (another registration). From 2.30-4.30pm, you’ll hear from developers, games and VR producers and funding agencies about their experiences, lessons, challenges and successes (this registration).
    Workshop
    Where
    Great Southern Room, Top Floor, State Library of WA

  • With the blinding speed of convergence of forms and production mechanisms, over the last 18 months, we’ve seen significant changes in the way government screen and arts support agencies have been approaching the area of funding games and immersive projects. With most agencies now employing investment managers devoted to exploring strategies and financing of games and immersive, there seems to be a new understanding of the changing shape of narrative, media convergence and the speed of both, but is it keeping pace with business, technology and audience profiles and community expectation? This session brings together in the flesh, representatives from Screenwest, Screen Australia, DLGSC and Austrade to discuss where current and future strategies and priorities lie, what kind of funding may be available and what governments are doing as state and commonwealth bodies and as a collective.
    Panel
    Where
    State Library Theatre of WA

  • Setting up any business is fraught from start to finish and the mistakes made early can come back to visit you years down the line and come at great financial and emotional cost. Its especially the case for creative industries and in the ever-expanding world of game design. You want to focus on the product right? This detailed workshop will assist game developers and business entrepreneurs prepare their strategies, business plans, budgets and organisational structures to best avoid the pitfalls and trials and tribulations that may befall any organisation who doesn’t undertake the right training or preparation. In this day-long session, internationally regarded speaker and mentor Jason Della Rocca, will take you through the ins and outs of getting it done right from the get go.
    Workshop
    Where
    Geographe Room, Top Floor, State Library of WA

  • Traditional moving image forms of all types from feature works to documentary to experimental are under considerable pressure to find and retain new audiences, deal with emerging production technologies and widen their perspectives to take into account this myriad of shifting dynamics. Despite these considerable forces and significant shifts in production and thought processes, are the producers and directors working with traditional documentary forms thinking with these new storytelling modes in mind and if so, what are the techniques they employ that can straddle and translate across the traditional and the emerging and experimental? This session turns our attention to the world of documentary and factual forms and speaks with filmmakers and funders about where documentary may be heading and without them knowing, will get them to expose some of the tricks and hard fought lesions they’ve learned the technology, its application and how to reach audiences.
    Panel
    Where
    State Library Theatre of WA

  • For all of us here at XR:WA, one of the most important things to explore are the connections and applications of VR and immersive technology and to build bridges between sectors. One of these areas that affects most of almost every day is how the built environment impacts on lives, our climate and the future of our cities. This session takes a deep dive into how immersive technologies are applied to the architecture, engineering and urban planning fields locally, nationally and internationally and what kind of rapid changes are taking place that are revolutionising these enormously important areas.
    Panel
    Where
    State Library Theatre of WA

  • Over the last five years, XR:WA has explored areas around synthetic voice, the use of VR in traditional cinematic forms, deepfake and the use of VR and immersive forms in medicine, science, research and a host of other areas. While AI has always been a part of this conversation, it seems 2023 is the year with the surfacing of ChatGPT that AI and its role in our lives has hit technological frontline thinking. Its impacts are far-reaching and profound, its scale and application unknown and its speed of open release unprecedented. This sessions speaks with local and international experts in the area as we explore the impact on education, traditional screen forms, art and culture, heavy industry and other areas that influence our everyday lives.
    Panel
    Where
    State Library Theatre of WA

  • Join us for a high energy presentation on how Artificial Intelligence (AI) is disrupting industries worldwide, including Extended Reality (XR). Learn exactly how Viewport XR has enhanced its software development pipeline using AI, and discover how any industry, from mining through to education, can benefit from introducing the technology, and explore what the future holds for this frightening yet undeniably exciting technology.
    Talk
    Where
    Studio 3, Ground Floor, Hackett Hall, WA Museum Boola Bardip

  • You’ve joined the gig economy as a courier for T.A.L.E. Couriers! Explore, meet and chat with a cast of characters, complete deliveries for the company while doing jobs on the side in this pixel art adventure where this job is not everything you expected it to be… www.couriertale.com
    Game
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • While we’re collating the full list of local, national and international games, AR and VR experiences at the WA Museum Boola Bardip, we can say with all certainty and pleasure that on offer will be: More than 40 games of all sorts include desktop and VR More than 20 Augmented Reality experiences from internationally acclaimed artists. More than 20 free roam and 360’ Virtual Reality experiences along with games associated talks. …and the best part is it’s all completely free! If you’re wanting to explore the incredibly diverse world of VR, games and associated immersive fields, this is the perfect outlet to meet the makers, test drive their wares and find out if this area’s for you. If you’re just into the field for the fun of it - and why wouldn’t you be eh? - then there’s more than two-days worth of deep diving over this weekend. We’re incredibly proud and excited to make this event as accessible as we can to all sectors of the community and over the moon to bring this selection of internationally acclaimed work to local audiences on a scale not seen in WA previously.
    Exhibition
    Game
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • Biolum is an interactive sci-fi experience in virtual reality. The user adopts the point of view of Rachel, an experienced researcher and intrepid diver who immerses herself in the abyss of the Southern Ocean for an underwater expedition that does not go as planned. She is voice-guided by her mentor Eva, a world-renowned oceanographer who leads the expedition. “With voices of actresses Charlotte Rampling (Denis Villeneuve’s Dune) and Dominique Tipper (Amazon’s The Expanse), Biolum is an interactive and narrative VR sci-fi experience that immerses you in the mysterious beauty of deep-sea life, on a dive that takes a shocking turn for the worse.
    VR Experience
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • There are but a few true Perth social and architectural icons that immediately stir fond memories and bring an immediate smile to the face. One such icon is Perth’s legendary El Caballo Blanco. Opened in 1974 in Wooroloo, the resort became known as the home of the Andalusian horse in Australia and became a hugely popular drawcard for local, national and international tourists and visitors. Each daily horse show was filled with magnificent costumes, all the due pomp and ceremony and of course the magnificent Andalusian horses who trained to perfection paraded the Spanish themed arena. For the tens of thousands who visited and experienced the performing horses, it became a life-long memory and major attraction. As an attraction El Caballo Blanco closed in 1995, but its life as an important place in the community isn’t over as you can discover in the special commission from the WA State Library and the Revelation Perth International Film Festival & XR:WA. In collaboration with Viewport VR, users are able to literally lift the lid on this one-of-a-kind establishment. Through unfettered access to architectural plans, photographs, information and personal documents held in the Library collection, this VR experience allows you to explore the area, the buildings and the hidden history of this special place in the cultural and recreational history of Perth.
    VR Experience
    Where
    Hacket Hall, Ground Floor of WA Museum & State Library of WA

  • Come along and check out this curated showcase of video games by Hovergarden. From exploring barren extraterrestrial landscapes to swinging through tropical jungles, this special exhibition is filled with alternative, quirky, and surprising games. Led by Chad Toprak & Andrew Brophy, Hovergarden is a curatorial collective that celebrates independent and experimental games by producing exhibitions, throwing parties, and organising picnics, night markets, and gatherings. 2023 marks Hovergarden’s 10th year of curating independent games in Australia.
    Game
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • The viewer gives his/her heart to Maruboro and breathes a life into him. Maruboro wants to become friends with another robot called Kakuboro, but Maruboro doesn’t know how to interact with others. It makes Kakuboro angry. However, Maruboro desperately wants to make friends and he starts to think from Kakuboro’s point of view. Kakuboro finally opens up his heart to Maruboro.
    VR Experience
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • “Thread man”, the protagonist, lacks self-confidence, has shrunk to a thread-like existence. Why did he become scared of the sound of clapping? When your heartfelt applause reaches the thread man, which signals the beginning of a beautiful sound.
    VR Experience
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • GRAVITY is a wild ride through a chaotic world. In this experience you follow the last moments of two old brothers while free falling for 15 minutes. An emotional and thrilling journey in a surreal universe with no ground beneath your feet. A parable, a fable, an interactive experience.
    VR Experience
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • A little brother asks his big sister how she managed to stop being afraid of the dark. She draws him into a succession of dreamlike tableaus where everything comes alive and through which the little brother learns to confront his own fears. In the Land of the Flabby Schnook is a contemplative film in which the viewer discovers a magical place through the eyes of the protagonists.
    VR Experience
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • ENTANGLEMENT is a dazzling work that distills quantum physics theories into a swooping sensorial experience. It interprets the concept of entanglement: when two or more particles link up, and no matter how far apart they are in space, their states remain linked. It is an uncanny phenomenon in quantum physics, one that defies explanations.
    VR Experience
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • Presented as part of the XR:WA Festival at the WA Museum Boola Bardip, this immersive showcase merges traditional art forms with cutting-edge technology to transport visitors into a realm where paintings and drawings come alive with sound and movement. Step into a world where static artwork transcends its physical boundaries, where brushstrokes and pencil lines transform into living narratives. The exhibition unveils a collection of 10 original paintings and drawings by artist, Robert Buratti. Through the use of augmented reality technology, the paintings and drawings spring to life, unveiling hidden layers and dimensions previously unexplored. "Transcendence" offers a multi-sensory journey, inviting viewers to engage with the artwork on a profound level. Encounter landscapes that shift with your gaze, portraits that speak stories of their subjects, and abstract forms that evolve before your eyes. Augmented reality creates a dynamic and interactive experience, allowing visitors to explore the depths of the artist's vision and experience art in an entirely new way.
    AR Experience
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • Six ephemeral digital sculptures, hand-made in Virtual Reality & presented as an Augmented Reality short film. Six intangible glass bodies floating in code and light. Six high-tech hauntings, glitched into exquisite being(s). Mixed-reality & fine artist ReVerse Butcher leads you through a private tour of six of her immersive 3D artworks from her ongoing "Circle Series", installed in The Grand Hotel Melbourne. A personal meditation on the strengths, fragilities, & permutations of the human form(s), and their representation(s) in figurative art.
    Moving Image Installation
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • Baba's house is a strategic resource management rouge-like board game of survival, sanity, and ascendancy in the midst of a nightmare you and others for unknown reasons are sharing…
    Game
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • Join XR:WA favourite Raviv Mezhubovski as he road tests his tabletop game Fiasco at the Agency. Locally developed it’s a battle of deception and surprise - and delivered with the zest, humour and complete abandon that only Raviv possesses, which is an experience in itself.
    Game
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • Incolatus is a first-person arena-style shooter running on the Unreal 5 game engine, inspired by 90s shooters and incorporating advanced movement mechanics in a sci-fi fantasy setting. You are 'Imber,' a super-soldier crash-landed on a strange and alien world once inhabited millions of years ago by an ancient, reality-hopping civilization, but now overrun by a despicable corporate entity. 'Tigris Nix' is an intergalactic corporation hellbent only on harvesting the power of the Xyth crystals in the area for their own nefarious gain, no matter the detriment to the planet's ecosystem. Work your way through the planet Xyzathynum and fight your way to the parts you need to repair your ship and get back on mission, utilise the Xyth crystals to manipulate time and space with portals. The faster you go, the more damage you do, the stronger you become! Just. Don't. Stop. Moving.
    Game
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • A young woman arrives at the apartment of her estranged and deceased uncle. Tasked with picking up the pieces of his life, she is unexpectedly thrown back into the past to relive a summer she spent with him as a child. This will ultimately lead her to uncover a long buried secret. This animated story takes part in a city that comes alive at night, a place where shadows are dark and deep, a Madrid now lost in time.
    VR Experience
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • Rock like the gods in God of Riffs, a rhythmic heavy metal VR game that's like a hard rock album cover come to life! Wield twin guitar axes with the fury of a heavy metal god against swarms of skulls, demons, and more across the metalverse! Charge your weapons with heavy metal combos that send enemies flying and carve your name into heavy metal HIGH SCORE HISTORY! Featuring 10 rockin’ original tracks, plus hits from Frank Klepacki and The Tiberian Sons, SWERY65's "The Good Life", and more to come! Available now, on Oculus Quest AppLab, Oculus Rift Store, and Steam with a Free Story Mode Update, "Battle For the Metalverse!", and PSVR2 Coming soon!
    Game
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • Night Creatures had its international premiere at International Film Festival Rotterdam 2023 after premiering as the inaugural MIFF XR commission at the 70th Melbourne International Film Festival in August 2022. Night Creatures is the recipient of the 2023 Best Interactive/Immersive Documentary Award at the Australian International Documentary Conference Awards. The jury stated: “All up, we found ‘Night Creatures’ to be a wonderful example of intimate storytelling, technology and accessible experience all coming together in a very compelling way”. Night Creatures is an augmented reality experience celebrating the energy, connection, and intimacy of the film festival queue via animated cinema-goers who take the form of fruit bats. Eight well-dressed stop-motion puppets talk to you about their favourite films, connection to subcultures, cinema experiences that shaped them, best film snacks, and many other interesting and moving stories. Featuring eight short stories – derived from interviews conducted with a diverse selection of film festival patrons, volunteers, and employees – and a ninth experience inviting an audience response, viewers can interact with the animated bats at various locations.
    AR Experience
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • In "Gemini" you step into the role of Xaelon, an alien explorer hailing from a distant planet. Set in the Gemini system, your mission takes you to a mysterious planet teeming with mutated plant life and enigmatic artifacts. As Xaelon, you lead the landing expedition while being guided by an advanced ship AI known simply as Nyx. "Gemini" offers an immersive narrative-driven experience, blending exploration, third person shooter, and character interactions. The game challenges you to uncover the truth, make meaningful choices, and ultimately shape the destiny of both Xaelon and the alien planet. Prepare to embark on an unforgettable journey into a world where the line between flora and foe is blurred, and the radiant enigma awaits unraveling.
    Game
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • One of the big hits from XR:WA 2022 and 2022 was our series of AR experiences drawn from the Prosthetic Reality collection presented by the Australian leader in AR projects - Eyejack. Made up of 20 brand new AR works from artists internationally and from the mind of one of the most acclaimed AR artists working anywhere in the world today - WA’s own Sutu - this excellent collection of works bring the inanimate to life with nothing more than your smartphone. Constantly surprising and accompanied by various sound effects, this year we bring you 20 new artworks that you can explore across both levels of Hackett Hall and marvel at the sheer ingenuity in the “how do they do that?” kind of way.
    AR Experience
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • In our 2023 professional development series, we’re actively looking at both creative and business structures and in that of significant interest is the exploration of new perspectives in approaching narrative forms. This half-day workshop provides participants from all sectors of the screen industry the opportunity to re-think and reframe their approach to thinking about the way in fictional narrative forms can work, how characters can operate within those structures and how those approaches may fit into traditional and emerging storytelling contexts. In this workshop, join writer and narrative designer working across emotional games, games for change, Alexander Swords as we upend linear thinking and explore character layers, interrelationships and storytelling approaches that can provide you with fresh strategies in telling new stories.
    Workshop
    Where
    Studio 2, Ground Floor, Hackett Hall, WA Museum Boola Bardip

  • Despite significant moves in integrating games particularly into funding initiatives by state and federal agencies, there remains a significant gap in embracing them and other immersive forms and aligning them with broader funding strategies. For developers and businesses working in these emerging areas, this gap may simply be too wide to wait for bridges to be built with the only alternative being building your own cash. This session examines alternate funding sources locally and internationally and the strategies that can be employed in accessing those funds.
    Talk
    Where
    Studio 3, Ground Floor, Hackett Hall, WA Museum Boola Bardip

  • Music and soundscapes in videogames and especially VR open non linear and spatial paradigms underpin the experience - and often make their way into the player’s own music playlists independent of the game. Like editing in traditional screen forms though, the conceptualising, building and layering of scores, composition, and soundscapes remains a dark art for the developer and director. This intensive workshop aims to crack that nut and provide the opportunity for participants to explore the tools, the structures and the approaches in building this backbone of your work. Join one of Australia’s most highly regarded games sound designers, Maize Wallin (Vic) for a rare workshop on the basics to some more advanced composition techniques for interactive systems in games, and space in VR. Let the player be an unwitting DJ, in the musical world you create around them! Presented in Association with WAM
    Workshop
    Where
    Studio 2, Ground Floor, Hacket Hall, WA Museum Boola Bardip

  • Arguably the key word in building a sustainable sector in any corner of the arts and creative industries is critical mass. In an increasingly competitive and connected business world nationally and internationally, how can a developing industry such as the games and immersive one build a collaborative, creative, critical and competitive sector? Is it bricks and mortar or does the solution lie in deeper cultural engagement and strategies. Is even the notion of localised business ecosystems irrelevant is an environment where business reach and organisational structures are global in both project development and audience pool. Hear from a range of speakers from the games and immersive sector and beyond who are working locally, nationally and internationally and who are connecting businesses and communities to build momentum, create collaborations and assist in the development of a self-propelled sector.
    Panel
    Where
    Studio 3, Ground Floor, Hackett Hall, WA Museum Boola Bardip

  • You’ve joined the gig economy as a courier for T.A.L.E. Couriers! Explore, meet and chat with a cast of characters, complete deliveries for the company while doing jobs on the side in this pixel art adventure where this job is not everything you expected it to be… www.couriertale.com
    Game
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • While we’re collating the full list of local, national and international games, AR and VR experiences at the WA Museum Boola Bardip, we can say with all certainty and pleasure that on offer will be: More than 40 games of all sorts include desktop and VR More than 20 Augmented Reality experiences from internationally acclaimed artists. More than 20 free roam and 360’ Virtual Reality experiences along with games associated talks. …and the best part is it’s all completely free! If you’re wanting to explore the incredibly diverse world of VR, games and associated immersive fields, this is the perfect outlet to meet the makers, test drive their wares and find out if this area’s for you. If you’re just into the field for the fun of it - and why wouldn’t you be eh? - then there’s more than two-days worth of deep diving over this weekend. We’re incredibly proud and excited to make this event as accessible as we can to all sectors of the community and over the moon to bring this selection of internationally acclaimed work to local audiences on a scale not seen in WA previously.
    Exhibition
    Game
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • Biolum is an interactive sci-fi experience in virtual reality. The user adopts the point of view of Rachel, an experienced researcher and intrepid diver who immerses herself in the abyss of the Southern Ocean for an underwater expedition that does not go as planned. She is voice-guided by her mentor Eva, a world-renowned oceanographer who leads the expedition. “With voices of actresses Charlotte Rampling (Denis Villeneuve’s Dune) and Dominique Tipper (Amazon’s The Expanse), Biolum is an interactive and narrative VR sci-fi experience that immerses you in the mysterious beauty of deep-sea life, on a dive that takes a shocking turn for the worse.
    VR Experience
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • There are but a few true Perth social and architectural icons that immediately stir fond memories and bring an immediate smile to the face. One such icon is Perth’s legendary El Caballo Blanco. Opened in 1974 in Wooroloo, the resort became known as the home of the Andalusian horse in Australia and became a hugely popular drawcard for local, national and international tourists and visitors. Each daily horse show was filled with magnificent costumes, all the due pomp and ceremony and of course the magnificent Andalusian horses who trained to perfection paraded the Spanish themed arena. For the tens of thousands who visited and experienced the performing horses, it became a life-long memory and major attraction. As an attraction El Caballo Blanco closed in 1995, but its life as an important place in the community isn’t over as you can discover in the special commission from the WA State Library and the Revelation Perth International Film Festival & XR:WA. In collaboration with Viewport VR, users are able to literally lift the lid on this one-of-a-kind establishment. Through unfettered access to architectural plans, photographs, information and personal documents held in the Library collection, this VR experience allows you to explore the area, the buildings and the hidden history of this special place in the cultural and recreational history of Perth.
    VR Experience
    Where
    Hacket Hall, Ground Floor of WA Museum & State Library of WA

  • Discover what kind of ghost expert you are in VR! GHOST CAM is a spooky VR game where you search for ghosts to catch on camera and unlock the mystery. Explore by walking around a room-scale space with Meta Quest controllers and headset and find out if you have what it takes…
    Game
    VR Experience
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • Come along and check out this curated showcase of video games by Hovergarden. From exploring barren extraterrestrial landscapes to swinging through tropical jungles, this special exhibition is filled with alternative, quirky, and surprising games. Led by Chad Toprak & Andrew Brophy, Hovergarden is a curatorial collective that celebrates independent and experimental games by producing exhibitions, throwing parties, and organising picnics, night markets, and gatherings. 2023 marks Hovergarden’s 10th year of curating independent games in Australia.
    Game
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • The viewer gives his/her heart to Maruboro and breathes a life into him. Maruboro wants to become friends with another robot called Kakuboro, but Maruboro doesn’t know how to interact with others. It makes Kakuboro angry. However, Maruboro desperately wants to make friends and he starts to think from Kakuboro’s point of view. Kakuboro finally opens up his heart to Maruboro.
    VR Experience
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • “Thread man”, the protagonist, lacks self-confidence, has shrunk to a thread-like existence. Why did he become scared of the sound of clapping? When your heartfelt applause reaches the thread man, which signals the beginning of a beautiful sound.
    VR Experience
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • GRAVITY is a wild ride through a chaotic world. In this experience you follow the last moments of two old brothers while free falling for 15 minutes. An emotional and thrilling journey in a surreal universe with no ground beneath your feet. A parable, a fable, an interactive experience.
    VR Experience
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • A little brother asks his big sister how she managed to stop being afraid of the dark. She draws him into a succession of dreamlike tableaus where everything comes alive and through which the little brother learns to confront his own fears. In the Land of the Flabby Schnook is a contemplative film in which the viewer discovers a magical place through the eyes of the protagonists.
    VR Experience
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • ENTANGLEMENT is a dazzling work that distills quantum physics theories into a swooping sensorial experience. It interprets the concept of entanglement: when two or more particles link up, and no matter how far apart they are in space, their states remain linked. It is an uncanny phenomenon in quantum physics, one that defies explanations.
    VR Experience
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • Presented as part of the XR:WA Festival at the WA Museum Boola Bardip, this immersive showcase merges traditional art forms with cutting-edge technology to transport visitors into a realm where paintings and drawings come alive with sound and movement. Step into a world where static artwork transcends its physical boundaries, where brushstrokes and pencil lines transform into living narratives. The exhibition unveils a collection of 10 original paintings and drawings by artist, Robert Buratti. Through the use of augmented reality technology, the paintings and drawings spring to life, unveiling hidden layers and dimensions previously unexplored. "Transcendence" offers a multi-sensory journey, inviting viewers to engage with the artwork on a profound level. Encounter landscapes that shift with your gaze, portraits that speak stories of their subjects, and abstract forms that evolve before your eyes. Augmented reality creates a dynamic and interactive experience, allowing visitors to explore the depths of the artist's vision and experience art in an entirely new way.
    AR Experience
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • Six ephemeral digital sculptures, hand-made in Virtual Reality & presented as an Augmented Reality short film. Six intangible glass bodies floating in code and light. Six high-tech hauntings, glitched into exquisite being(s). Mixed-reality & fine artist ReVerse Butcher leads you through a private tour of six of her immersive 3D artworks from her ongoing "Circle Series", installed in The Grand Hotel Melbourne. A personal meditation on the strengths, fragilities, & permutations of the human form(s), and their representation(s) in figurative art.
    Moving Image Installation
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • Baba's house is a strategic resource management rouge-like board game of survival, sanity, and ascendancy in the midst of a nightmare you and others for unknown reasons are sharing…
    Game
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • Join XR:WA favourite Raviv Mezhubovski as he road tests his tabletop game Fiasco at the Agency. Locally developed it’s a battle of deception and surprise - and delivered with the zest, humour and complete abandon that only Raviv possesses, which is an experience in itself.
    Game
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • A young woman arrives at the apartment of her estranged and deceased uncle. Tasked with picking up the pieces of his life, she is unexpectedly thrown back into the past to relive a summer she spent with him as a child. This will ultimately lead her to uncover a long buried secret. This animated story takes part in a city that comes alive at night, a place where shadows are dark and deep, a Madrid now lost in time.
    VR Experience
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • Night Creatures had its international premiere at International Film Festival Rotterdam 2023 after premiering as the inaugural MIFF XR commission at the 70th Melbourne International Film Festival in August 2022. Night Creatures is the recipient of the 2023 Best Interactive/Immersive Documentary Award at the Australian International Documentary Conference Awards. The jury stated: “All up, we found ‘Night Creatures’ to be a wonderful example of intimate storytelling, technology and accessible experience all coming together in a very compelling way”. Night Creatures is an augmented reality experience celebrating the energy, connection, and intimacy of the film festival queue via animated cinema-goers who take the form of fruit bats. Eight well-dressed stop-motion puppets talk to you about their favourite films, connection to subcultures, cinema experiences that shaped them, best film snacks, and many other interesting and moving stories. Featuring eight short stories – derived from interviews conducted with a diverse selection of film festival patrons, volunteers, and employees – and a ninth experience inviting an audience response, viewers can interact with the animated bats at various locations.
    AR Experience
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • One of the big hits from XR:WA 2022 and 2022 was our series of AR experiences drawn from the Prosthetic Reality collection presented by the Australian leader in AR projects - Eyejack. Made up of 20 brand new AR works from artists internationally and from the mind of one of the most acclaimed AR artists working anywhere in the world today - WA’s own Sutu - this excellent collection of works bring the inanimate to life with nothing more than your smartphone. Constantly surprising and accompanied by various sound effects, this year we bring you 20 new artworks that you can explore across both levels of Hackett Hall and marvel at the sheer ingenuity in the “how do they do that?” kind of way.
    AR Experience
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • We’re going to have to face it - what we do and how we do it in the creative industries including in game design and building businesses is dependent on how we raise cash and how much of it we can raise. For games, there’s most certainly a lot of action from the various funding agencies in developing games and games businesses, but funding is far from guaranteed now and into the future. Likewise, the appetite for continuing to fund the sector is far from assured and governments change hands and priorities with the creative sector alway in peril. Solving the funding puzzle is still a mystery to many game makers. Two of the biggest unknown variables are timing and source. Meaning, which sources of funding are suitable at which stages of development. Critically, game makers first need to understand if they are seeking funding for a specific game project, or their studio. Those elements have a dramatic impact on who, when, and how you pitch for funding. This session will help you determine the initial forking (game vs studio), and then parse the timing and source variables. Further, this session will uncover the underlying truths of how venture capital works. Despite the influx of new game-focused venture funds, scoring a juicy VC deal remains elusive for most game makers. Concrete examples of how different games and studios got funded will be provided.
    Workshop
    Where
    Studio 2, Ground Floor, Hacket Hall, WA Museum Boola Bardip

  • One of the priorities of the XR:WA event is to break down silos between various aspects of the screen industry and integrate strategic thinking and creative approaches. A central element of that is in the formation of the work from a story perspective, something that may be argued is one of the weakest elements across the entire Australian screen sector. This session brings together writers from across moving image forms including VR, games, short and feature forms alongside documentary to examine how one sector may learn from the other, what shifting audiences are responding to and how writers and developers may open employment opportunities between forms.
    Panel
    Where
    Studio 3, Ground Floor, Hackett Hall, WA Museum Boola Bardip

  • In constructing a layered and textured game, VR experience or traditional film form, the developer and director has to consider a myriad of elements that they may have little to no experience in. How do you then transmit and translate your abstract vision and concept to a composer or sound designer? Even more importantly is what information do these craftspeople need to deliver on your vision as a director or developer and how might the relationship work? This panel examines this relationship between composer, sound designer and director/developer and the creative language across the production elements. It will also discuss the tools, timeframes and techniques involved in that part of the production process and how developers may better understand and incorporate the systems and solutions in delivering the best possible result. Presented by WAM
    Panel
    Where
    Studio 3, Ground Floor, Hackett Hall, WA Museum Boola Bardip

  • One of the most powerful elements of the moving image form is the time capsule it creates for audiences as it captures past occurrences, present events and future imaginings. This commission is an immersive Virtual Reality timelapse history of built Perth with key focus points on buildings of significance or interest on Noongar Boodja; showing the changing architectural landscape up to the latest construction at Elizabeth Quay. This stunning architectural VR story takes the viewer on a breathtaking journey from ground up to a bird’s eye view utilising elements from the WA State Library collection and material supplied by architects and regular citizens like you and I.
    VR Experience
    Where
    Hacket Hall, Mezzanine Level, WA Museum Boola Bardip

  • One of the greatest challenges for writers working in both traditional and emerging screen-based forms is the building of authentic characters, storylines, relationships and environments for those that inhabit new on and off-world spaces and places. In the second part of our exploration of new forms, writer and narrative designer working across emotional games, games for change, Alexander Swords will work directly with you in developing writing strategies in conceptualising and bringing to life new worlds and the beings within them. It’s hands on, dynamic and opens surprising approaches in the way we may think about alternate times, places and characters in open-ended ways that connect with users and provide the richest possible experience for developers and audiences.
    Workshop
    Where
    Studio 2, Ground Floor, Hacket Hall, WA Museum Boola Bardip